You should really read this over on our new site. In this issue we consider the role videogames play for our own identity and the portrayal of such matters within the medium. Including our musings on crossplay, the current state of debate, the late addition of same-sex interactions to The Old Republic, both sides of […]

In the second full issue of Haywire, we explore the role of choice in virtual worlds.With a tale of sacrifice in the face of undead, an analysis of Max Payne’s final call , our examination of narrative decision-trees and blind prompts, our interview with Chris Gardiner and our favorite games of the year. Download it […]

The following discussion was originally drafted to be part of Issue 1, until it became clear that it was by far too long and too meandering to have any place in there. We decided to keep going anyway and publish it on its own. Any feedback would be greatly appreciated. We are considering ways to […]

Following our first experiment, Issue 1 of Haywire is dedicated to exploring the current state of games journalism, with our take on the Mass Effect 3 debate, an analysis of the role press plays in propagating corporate speech, perspectives on cinematic gaming and how to review games. All this, and more! Download it here. The […]

Our inaugural issue is finally here! With our report  from Brighton’s Rezzed Con, our contribution to the Kickstarter debate, a preview of Chasing Aurora and more! Download it here. In this issue we discuss The Indie Stone’s Project Zomboid, 22 Cans’ upcoming project Curiosity (due to be renamed) and Introversion’s Prison Architect. Ian Bogost’s Cow Clicker […]